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Rocket League Hitbox Lab

The live RocketSim hitbox benchmark report.

Rocket League players have plenty of opinions about how different cars feel. This project looks at a narrower question: how do the hitboxes compare when you test specific hits? The report covers ordinary hits, airborne dodges, ground-start flips and carry-and-flick sequences.

I used RocketSim to run the comparisons and report the ball speeds in kilometers per hour. Each setup has its own results, so a ground flip doesn’t get mixed into a comparison of airborne touches. You can inspect the methods and replay evidence rather than taking the headline numbers on trust.

Open the live report to browse the tables, comparisons and supporting data. The results describe those test conditions. They can help you investigate a difference between cars, but they don’t tell you which one you’ll play best with.

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