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Loaded Company

An actual combat scene in the Godot prototype.

Loaded Company puts you in a dungeon with a six-card deck and three dice. You can play two cards each turn, so the roll matters as much as the hand. The spectators have opinions too: they can throw things into a fight and make a plan harder to carry out.

Between runs, you spend banked gold on upgrades and manage your camp and mercenaries. Lose a fight and you lose the gold you hadn’t banked. I’ve been working on the choices within a turn as well as the reasons to come back for another run.

The screenshot comes from the playable Godot prototype. With the project files, you can open it in Godot 4.5 or newer and run the main scene. There isn’t a browser version or packaged download linked here yet.

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